Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, 16 June 2013

Angry Scrabblers

Scrabble players take their pursuit very seriously.  After all, it's a game played by people who pride
themselves on their vocabulary and command of language.

Scrabble players are upset about changes to the app
Mess around with the game at your peril.

Unfortunately that's exactly what has happened with the hugely popular Scrabble app.   It appears that control of the app recently moved from the Scrabble license holder, Mattel, to games specialist, Electronic Arts (EA).

However, the transition has produced a very poor customer experience and Scrabblers around the globe are up in arms.

The single biggest gripe is the loss of game history.  Serious players have notched up thousands of games and  commanded high positions on global leagues.  But that history was wiped when the transition occurred and red-faced Mattel have fessed up to admit they can't get it back.

They've also changed the game play so that it doesn't automatically refresh the board after each move, meaning the player must manually execute the refresh - very annoying.

The producers have tried to claim that they've improved the game by adding the ability to play the game in six different languages - the gamer response to that seems to be, why would I want to do that?

Another cardinal sin has been committed.  Scrabble has always used the Chambers dictionary, a reference book that players are intimately acquainted with.  The game now uses the Collins dictionary, another excellent work but still different to what has always been associated with the game.

This appears to be customer relations disaster for Mattel.  They have clearly taken their eye off the ball and have upset a loyal and passionate customer base.  In the age of technology and social media a faux pas like this spreads around the world in the time that it takes to refresh an app.   Some better user involvement before the transition could have averted this mess.

Disgruntled Scrabble players vent their frustration (BBC)


Wednesday, 22 May 2013

Are we X-cited

Are you excited about the next generation Xbox?



Check out what they're saying about the Redmond's new challenger for world game domination . . .

All you need to know about the 720 (Pocket lint)

720 unveiled (Guardian)

5 key points (Guardian blog)

Gamespot take on the 720

Monday, 8 April 2013

Death of a legend

I read with some sadness that Disney has decided to close down LucasArts, just 154 days after acquiring it.  Since launching back in the dark ages of 1982, these guys have brought us some wonderful games, like Star Wars, TIE Fighter and Monkey Island.  A personal favourite of mine was the wonderfully quirky Grim Fandango.

Grim Fandango, a LucasArts game classic

Licensing IP to other game developers
They produced a plethora of games from the Star Wars saga, plus there's the collaboration with the english software house, Traveller's Tales, on the Lego series, which has introduced a new generation of kids to the classic movie franchises.  It sounds like Disney will continue to license the LucasArts IP to other developers - all goes to show that owning the rights to valuable products is where there is always going to be a lot interest.


Sad to see that LucasArts is going but I'm sure that the talent behind the games studio will find good homes elsewhere in the industry.

So long LucasArts (Stuff)

The mouse cleans the house (Forbes)

Disney closes LucasArts within 154 days (TechCrunch)

Shutdown by Disney (SlashGear)

End of an era (ArsTechnica)

Monday, 1 April 2013

Ubiquitous Angry Birds

Angry Birds are everywhere
How did it happen so fast?  Has anyone not heard of Angry Birds?

Well, possibly the remotest parts of our planet may not yet have succumbed but chances are you have played one of the many versions of Angry Birds online via your computer, tablet or smartphone.

Apparently NASA has engaged our feathered friends to help spread the message.

Rovio, the Finnish games company behind this overnight success, claims to have had 1.7 billion downloads of the series.

The characters are so popular that they have spawned a successful series of books and every kind of promotional merchandise.

Spreading the word still further, Angry Birds will be appearing in a series of TV episodes, one for each week of the year.  The episodes will be available through the Angry Birds Toons website and via the game downloads.  With such a huge established user base this TV show will have instant global distribution and the power to publicise Angry Birds across the planet.

Now how could anything have caught on so quickly and so extensively without the power of the world wide web?